I’m thinking it was something to do with the lock being 0x0 or 0x1? This is what I would expect. I’ve been using the lock_status command to change the status of a resource to 0x0 and then locking the resource again to see if I can unlock it.
In most cases, lock_status 0x0 and 0x1 are used to change the status of a resource to 0x0 and 0x1 respectively. The lock() function is used to change the status of a resource to 0x1, and the unlock() function is used to change the status of a resource to 0x0. It is possible to change the state of a resource to 0x1, but it will not change the actual resource value.
The lock_status command can be used to change the state of a resource to 0x0. Resource 0x0 can be a resource or a resource group. A resource can also be a resource group. The resource_bit command can be used to change the state of a resource to 1 and then the resource_bit command can be used to change the state of a resource group to 1. Resource 0x1 is not used by the lock command.
The resource_bit command works a little differently than the lock command. The resource_bit command is an unsigned 32-bit integer that represents a resource state. If the resource_bit command is zero, then the resource is not locked. If the resource_bit command is 1, then the resource is locked. A resource can be locked by both the lock_status command and the resource_bit command.
The resource bit is a bit of status information. It’s a bit field that appears in the resource group resource_status command.
We’ll just use it more than once to get rid of the locked resource_bit command. It’s called the resource_bit command, and it’s equivalent to the lock_status command in the resource group resource_group command.
I still don’t understand why it is that some resources are locked. For example, the game keeps the weapon_name resource which is locked. But the name of a weapon is not locked. The weapon_name resource is a resource that doesn’t get locked, it just isn’t a resource that gets locked.
Well, resource_bit, what does that mean? There should be a locked resource_bit resource, it means the resource is locked. Its a command that is used to unlock the locked resource, not to unlock the resource. That’s why you would lock the resource_bit command, and then unlock the locked resource.
Well, this seems like a pretty simple thing to fix. But there are a couple of problems here. First, the resource you need to unlock is not a resource you are locked onto, it is a resource you are unlocked. (It’s similar to the locked_resource in the example, because you need to unlock the locked resource to unlock the resource that is locked.